Sunday, May 4, 2008

@ CTIA: Nokia Quietly Launches N-Gage; Details From the Show Floor

After months of anticipation on when Nokia (NYSE: NOK) would launch its gaming platform called N-Gage, the world's largest handset maker did it quietly this morning when it let the Web site go live worldwide. Nokia spokeswoman Camilla Pagliaroli said from CTIA that, the formal announcement will go out on Monday, but it is already selling six games for five handsets as of today. The Monday release may include the launch of more games, and details on other handsets that will be supported in the future.

Game developers are hopeful that N-Gage will lead to a second stage of higher-quality gaming that will drive sales, and it's a big part of Nokia's push at becoming a content company (The WSJ reported details on the market opportunity—Gartner expects revenues to hit $9.6 billion by 2011). The platform supports 3D graphics, and will eventually span many devices. Originally, Nokia's N-Gage was a specific gaming device, now it's a platform that can run on many devices. Pagliaroli said the platform is designed to push developer's imaginations. She said when developers should incorporate community features, where players can play another person from across the world, or use the phone's camera or other high-end features. In a kick-boxing game called The One, the graphics are console-like quality, another neat feature is that messages can appear overlaid on the screen as they arrive.

N-Gage can either be downloaded online and sideloaded to the phone, or bought on the handset. Users are able to try the games before they buy. They range from $7 and $13, and there are different prices for whether they want them for a week, a month or longer. On the Web site today, Gameloft's (EPA: GFT) Asphalt 3: Street Rules, was available, and there was one player, and two reviews already posted. One simply said: "I love it."

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Moto: 2600 Q1 Job Cuts Cost $104 Million

Motorola's (NYSE: MOT) job cuts in Q1 cost the company $104 million according to an SEC filing this evening. Technically, the 2,600 eliminated positions resulted in a $113 million charge (about $44k per head in severance), but it recouped $9 million for certain reversals. The filing doesn't break down how much each unit was hit, except that all of its lines were affected. The news comes about a week after the company said it would cut itself down the middle and spinoff its handset business.

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@ CTIA: Video Interview With Vishal Gondal, CEO, Indiagames: Not a Big Fan of Mobile Advertising

At the big CTIA wireless show in Las Vegas this week, I did a short video interview with Vishal Gondal, the CEO of Indiagames, the big mobile and online gaming firm. I asked about IG's forays into U.S. (via its I.G. Fun subsidiary here), the changing mobile gaming market, the company's expansion into console gaming market, games on iPhones, off deck gaming in Asia and U.S., and other issues. One interesting point: he's not a big fan of mobile advertising...you have to watch to find out why.

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@ CTIA: This Year Consumer Voice Recognition Gains Momentum

With the end of CTIA Wireless 2008 coming to a close in a couple hours, you can start to see the trends emerging in the industry. One of the ones that really stood out this year was the entrance of easy-to-use and accurate voice-recognition services for consumer applications. One of the biggest announcements of the show was Yahoo's (NSDQ: YHOO) new version of OneSearch, which integrated voice recognition into search queries on the phone. But other voice-centric solutions were also present, including vlingo, Jott Networks, Nuance Communications and of course SpinVox, which had a very splashy booth.

The companies and announcements at CTIA follow close behind Microsoft's (NSDQ: MSFT) purchase of TellMe last year, which has led to an integration of voice into several of the company's services. Voice definitely seems to be on a roll—Marco Boerries, Yahoo's EVP of Connected Life, explained the evolution: "We are really revolutionizing using voice for mobile—it's been around for about for 20-plus years, and on the mobile side, we are just now seeing voice applications" that are easy-to-use and accurate.

Boerries said up until now a lot of voice services worked because it limited the words a person would use—for example local business listings only. However, he said Yahoo wanted something broader. "We found this amazing technology at small company called vlingo, and they have a great product with 10-plus years in this field. You can say anything and they have this great technology to recognize it. We found it. We like it and we combined it with the OneSearch Assets," he said. "We like it so much, we made sure competitors can't use it, and we did an investment."

Here's some other examples:

-- OneSearch: The technology by vlingo gets more accurate the more people use it, and adapts to a person's accent. When searching for The Venetian, Las Vegas, Nevada, it recognized all the words but Venetian, but the user can scroll over that word and type it in, still saving a lot of time.

-- Jott Networks: It allows you to record a message using your voice, which is then converted into text to send to someone in an email. After several times using it, it didn't recognize words like "conference," instead spelling it out as Clonchen (?), but breezed by words such as Nokia (NYSE: NOK).

-- Nuance Communications: The company made several announcements at the show. It said that TeleNav will use its technology to speech-enable its mobile navigation service; Nuance launched a service that will convert voicemails to text messages or emails using a transcription service.

-- SpinVox: The company, which recently raised $100 million, was demonstrating how its service worked. A user called a 1-888 number, left a message, and was supposed to get a text message back with a text version of the service. If a word is not recognized it gets kicked out to an operator who types it in, making the service more intelligent for the next time that word pops up. Two hours after leaving one a message, I still haven't gotten a text to see how accurate it is. The company sells its services through carriers, including Alltel (NYSE: AT) and Cincinnati Bell in the U.S. The booth was impressive with the top portion being a collection of Ken-Like dolls, dressed in suits, with blocks on their heads. The blocks rotated to display different messages. The design was supposed to demonstrate the company's tagline: "Speaking Freely Through SpinVox."

For full coverage, visit our CTIA channel

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